![]() ![]() ![]() Causes 30-120 Fire damage to all enemies.Temper / Steel / Tmpr (Pravoka, 400 Gil).Inflicts Darkness status effect on all enemies.Causes 10-40 Thunder damage to one enemy.Thunder / Bolt1 / Lit (Cornelia, 100 Gil).Put enemies to sleep, stopping them from attacking for a few rounds.Usable by Black Mage/Wizard, Red Mage/Wizard, Ninja.Beyond that, Red Mages, Red Wizards, and Ninjas all can use a selection of spells - so you’re not just limited to mages for these powerful attacks. In FF1, Black Mages can use almost any level 1-6 spell and a handful of level 7 spells - but they can unlock absolutely every spell by getting their class promotion to Black Wizard. FF1 Black Magic List: location, effects, usersīlack Magic in FF1 lays the groundwork for much of what offensive magic becomes in later Final Fantasy titles, featuring elemental spells and a range of debuffs that later on are folded into the Time Magic family. This can be a real gold sink -so plan your team load-out and spell usage accordingly. If you decide to swap your spell load-out, you’ll need to ‘drop’ a spell - which means toa access it again, you’ll need to buy it from a store. You’ll have to pick and choose which three you’ll take from each level. As we suggest in out full FF1 step-by-step walkthrough & guide, this is a strong incentive to rest at inns as regularly as you possibly can.Īdditionally, each mage can only hold 3 spells of each magic level. There's no MP, and no other way to replenish spell charges - you need to carefully mete out your magic usage between resting. Rather than MP, how many times you can cast a spell is limited per spell - and your ‘casts’ are replenished when you rest at an inn. We list where you can purchase each spell on this page. In order to get magic, you’ll have to buy it at a store. So there’s four level 1 Black Magic spells, and four level 2 White Magic spells. In this form, the magic spells of FF1 are divided into eight different levels of each type, each with four spells. How Magic works in FF1 & how to get new spellsĮxactly how magic works depends greatly on the version of FF1 you’re playing, but this explanation here is based on the original Famicom/NES version that also forms the basis for the PS1 FF Origins version and the new HD Pixel Remaster version of the game. How magic works in FF1 & how to get new spells.There’s 64 spells in total - 32 for each side and each type of mage - and each type of magic can also have some of its spells learned by the Red Mage and one other character class. ![]() White Magic is focused on healing and buffing, while Black Magic is generally focused on offensive attacks and debuffing enemies - though there are a handful of exceptions. However, that’ll also depend on the version you play - some spells feature different names from the traditional ones in older versions of the game.īroadly speaking, Magic in FF1 is split into two categories: White Magic and Black Magic. If you’re a long-time Final Fantasy fan, you’ll likely recognize some of these spells. ![]()
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